생각보다 섬세하고 생각보다 날것임 50시간 정도 했는데 그냥 회차 새로 파고 모드깔아서 할 생각임
생각보다 섬세하고 생각보다 날것임 50시간 정도 했는데 그냥 회차 새로 파고 모드깔아서 할 생각임
TLDR; If you are looking for breeding turn-based game, check out Dice Gambit. If you are looking for srpg with proper character building, check out Our Adventure Guild. ---- Is this a character building game? -Every character is one time use -Every character growth is random. -Everything about breeding is luck. Stat, skill, passive, chance of it even happening. -Cats could kill other cats waiting for a breed, which literally kills player's character build. Okay, I guess I should focus on items. -Even items are temporary, which is kind of hard to understand when the inventory is small to begin with and most items are discarded anyway. Making them temporary feels like an overkill. I mean sure, if I grind enough and roll the breeding slot machine again and again, RNG will give me the cats I want, but I don't want to do that. Where's the fun when RNG does the heavy lifting. I would've went to LA or open up stock market if I wanted that. What grieves me the most is that these problems have thematically fitting solutions. -Add aphrodisiac which forces cats to mate. -Add surgeries that let players manipulate inheritance for easier builds. For example, giving dominant gene to a skill increases the odds of it being passed down and recessive gene does the opposite. -Maybe add an orphanage that lets players select which cats to adopt. I just don't see why it had to be this grindy. Maybe there could be house upgrades that fix my issues but they are all behind dozens of retired cat requirements so I won't be seeing them.